Kotor best feats for soldier Soldier in comparison gets to select 4 feats by level 4. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Star Wars: Knights of the Old Republic (KOTOR) allows players to create their own character when starting a new game. You missed the second best force power! (burst of speed is best, which is doubling your DPS for single saber flurry). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 28, 2024 · Star Wars Knights of the Old Republic II: The Sith Lords logo. the Jedi Guardian also has the Jedi Sense feat, which increases your defence as you level up, making up for any loss in defence from wearing robes. If you use a single lightsaber, take the Dueling feat instead. If a power is not listed, it is generally not optimal. 3 Fixed starting stats A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Oct 8, 2017 · Haven't played this game since it came out and now I am wondering what builds you guys are using? I can't really decide how to build my character and I don't have a lot of time for rpg anymore because of my studies. The Scout class is the best way to diversify the player character's skills efficiently and effectively in ways that For example Scouts get Flurry which probably the best starting Melee attack, LVL 1 implant to start and then at LVL 4 LVL 2 implant for free + uncanny dodge for grenades and another feat LVL up at 5 and most characters want feats in implant so to get 2 free feats in a very good feat line + 4 normal level feats. One of the most obvious, especially on your first playthrough, is the lack of a way to reset your character's feat or power assignments, making it really easy to give your character and party some really ineffective stat distributions. In addition the scout/consular combination is the only class pair that results in all skills being class skills, and the scout Kotor 1 Beginner's Guide. I will also note that the majority of powers required to make a Jedi Guardian effective is restricted by armour, therefore you need to be wearing Jedi Robes to use these powers. Scout 2 gains Flurry and Implant 1 for free, which is why it is generally the optimal choice. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… Jun 16, 2019 · Scoundrels are anti-soldiers: All skills, few feats. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 22, 2010 · they have the best bonus class feats IMHO: - Armor proficiency medium - Weapon proficiency blaster pistol - Weapon proficiency blaster rifle - weapon proficiecy melee weapons - Flurry - Rapid Shot By going 5/15 I maximise having 9 feats, 19 force powers and decent all around scoundrel prowess with lvl 1 scoundrels luck and lvl 3 sneak attack. I’m not sure if I should level up my Scout before I officially choose the Jedi I want because of the bonus perk that comes with being a Scout: Implant level 3. Thus I go soldier because it makes the first two planets easier. Recommendation: I would recommend this feat only if you have gotten all the feats you wanted already. Fortunately, as a soldier he gets plenty of feats to choose from. Both the Scout and Soldier will have the same number of feats by level 8 if both wanted to take Jan 18, 2018 · Scouts start with implant, which is a handy line of feats to get, so you'd actually be getting more feats going scout than soldier if you stay at lvl 2. 3 Fixed starting stats A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Again, the games and LucasArts gave broad strokes for what they have achieved, so you cannot always match their stats and feats either. I figure my choices are as follows for 5/ Force Powers. It’s my go to starter class. I always go Soldier with Guardian or Consular. Note: The Sith Mask is decent if you are a Soldier and have the Heavy Armor Feat. You still get all the best feats with a L2 transition (all 3 in 2-weapon fighting, 2-3 in power attack, all 3 implants, 2-3 in lightsaber specialisation), but you won't be getting as many points in toughness or jedi defence. 1. Hence, we can say the Scout gets more feats than the Soldier by level 4, especially if we wanted the Implant feats. 3 in Flurry, 3 in Dual Weapon Fighting, 2 in implants and 1 in toughness. Went to 7 Scoundrel for Sneak Attack IV and to 8 to get a total of 9 feats. 1 Jedi Guardian; 1. In Kotor 1, a lot of great light side powers aren't restricted by armor, so you can create a strong cleric-type build that can disable and heal while also having strong defenses. This will help you with HK-47 repairs and reducing computer spike costs later. Two-Weapon Sep 13, 2024 · Additionally, the critical multiplier is increased by 1 (e. But it says the Scoundrel gets 1 feat every THREE levels, which is absurdly low. Most of A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Soldiers get the most feats and attack power, but no Skills. You won't have many skill points, but this can be offset by Gear Head and similar feats. They share the class skill with Consular; since a Scoundrel actually gets more skill points than a Scout and because the quest is strictly post-dual-class, it may be prudent to do a Scoundrel/Consular. Fixed copyright info, and added list of authorized FAQ holders. I Know Many of you proably have played as a Soldier or Guardian, but A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* What weapons he uses are less of a concern, it's more about toughness and survival for him. If you're going full tank, then might as well go with maximum effort. There are many builds that are capable of completing KotOR with ease. 1 = (1+INT) * 4 Skill Points per Lv. 16/8/12/8/14(19)/16 is a stat-line for that. 7/13 means I trade a feat and 2 force powers to get lvl 2 scoundrel luck and sneak attack 4, 8 feats and 17 force powers 8/12 gets me back up to 9 feats but only 15 force powers. I started the game like this: str 10, dex14, con 14, int 10, wis 15, char 14 and I am not sure if I should become a Jedi at level 2,5 or 8 and if a consular is better with light Feats. That's why my main order of busniess is getting up his CON and feats that improve his health, damage reduction and saving throws, and then he will dip into both melee and ranged feats too. Players are given the choice of three classes: Scout, Scoundrel, and Soldier Jan 9, 2023 · Star Wars: Knights of the Old Republic (or KOTOR if you don't want to say the long title) is widely regarded as the best Star Wars game for very good reason. This is where it gets dicey as it depends on alginment. Level 12 Jedi is the last A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* To pass Hard Persuade check, you need to have maxed Persuade and at least +3 elsewhere, be it via CHA modifier or the Empathy feat. I also tend to go for the attack feat my class starts with (Power Attack for Soldier, Flurry for Scout and Critical Strike for Scoundrel), but it's up to you to choose which one you want. Also, ranged weapons are probably not a good idea on first time, so use melee weapons and give blasters to Mission and Carth. Star Wars: Knights of the Old Republic can be a tough game to understand if it is your first time playing through it. Grade: C Scouts don't intrinsically have more dialogue, and skills don't factor into that unless it is Repair for a single quest. If you plan to save levels as much as possible to get more Jedi levels (its possible to finish Taris as level 2 but I wouldn't recommend it for the first playthrough) I'd go soldier since most of their best benefits (more feats, can wear all armor and basic proficiency with all weapons) come at level 1/earlier levels. My personal favorite is: Scout-consular. Any off hand attack Jan 12, 2006 · KOTOR: True Soldier Guide. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Star Wars: Knights of the Old Republic is a deep and intricate role-playing game. Well built line will buff your HP and make you a tank A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* okay so I was thinking about being a 5/15 soldier/Guardian or 7/13. 0. 109 votes, 21 comments. Also the Toughness and Implants feats as u\Fuck_Mustard said. 14 INT allows you to add +2 modifier to Repair and Computer USe, while giving 1 more skill point per level (KotOR I only gives more points every 4 INT instead of the correct every 2 INT in KotOR II). Because of this,I wield a purple lightsaber and red lightsaber because those were the colours Darth Revan used and because those wielding the purple saber can rely on both light and dark side of the force in combat like Mace Windu. 136K subscribers in the kotor community. Scout gets better auto-feats (rapid shot, implants 1-2 for free), Soldier gets better stats Scout gets Implant 1 and 2 for free and gets to select 3 feats by level 4. Wisdom is the main stat we will be boosting since it increases your force points, makes your powers harder to resist, and with handmaiden it's modifie I did an 8/12 Scoundrel/Consular. The second level of the energy resistance force power makes you take -15 damage from most damage sources for 2 minutes. Apr 12, 2020 · Attributes All points into Strength Every 2 points into Strength gives you +1 Attack and +1 Melee Damage This will help you kill enemies quicker and therefore protect Canderous and other party members from sustaining damage Star Wars Knights of the Old Republic - Carth Onassis Build Half of the fun of Knights of the Old Republic is developing your party members in your own individual way, and I encourage you to do so. Jan 11, 2017 · KOTOR is an excellent game, but not without serious flaws. This way I can get one more Force power vice going 7/14 Soldier/Guardian or vice sacrificing another feat. You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants. Apr 6, 2019 · Jedi [edit | edit source]. So this is exactly enough to max 5 feats to level 3 including Power Attack. Other classes gain 7-11 total. This guide is designed to hopefully shed some light on how the game works and what Feats, Powers and items are good and worth keeping and which are not. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Soldier/Consular is actually my favorite build. Soldier Guardians get lots of feats so you can use them liberally. Implant (KOTOR only) Description: This feat allows you to wear implant depending on the feat level. Feats Force Powers; 5: Soldier 5 Furthermore, as a Soldier you start with Power Attack, so you save a feat by sticking with that line of attacks and you get the best damage output. Further, becoming a Consular grants it access to the Force Focus ability, which is wonderful in that it makes all your Force attacks more efficient. Soldier is easier to build and to play, because you generally have more feats to throw around and more BAB, but unless you become a DS Guardian, damage can be lacking between the first map and the third map. V 1. Aug 4, 2004 · FEATS ----- As a soldier, Carth already has the feats for full armor researched, so you dont have to worry about those. 6 days ago · For example, if a Soldier selects and uses Flurry instead of the granted Power Attack, and also selects all three Implant feats by level 8, then a level 8 Scout, who's granted those feats, effectively has more selections: the Soldier's 8 selected feats, 4 of which remain, against the Scout's 9 (5 selected and 4 granted). We can compare them directly. But the scout gets better skills, two implant feats, and uncanny dodge. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* If you start as either a Scout or Soldier you will have more than enough feats to take care of those early. They are the only class that can get tier 3 weapon-profficiencies (which gives you +2 damage with that weapon type). If you do go this route, I'd build a heavy-armor wearing consular. I think the Reaction System (+3 Dexterity), which can be purchased on Kashyyyk, and the Gordulan Reaction System (+4 Dexterity), which can be purchased on Korriban after completing the Leviathan, are the best of the implants since they A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* You'll have tons of feats to spend as you level. This build's sole purpose is to maximize the consular class to the fullest extent. By level 8, a soldier can have master two-weapon fighting, improved flurry/power attack, damage reduction from toughness, and conditioning bonuses to all saves. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jan 12, 2022 · Although the modifier displayed on the Character screen is restricted, this only affects Defense. By the time they're both level 8, the Soldier will have all the important Feats, so the Scout getting the important Feats for free isn't really an advantage, since most of the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dec 15, 2024 · Dueling feat provides Attack and Defense bonuses, becoming overpowered at the Master level. If you can find a useful fourth feat, then go for it, otherwise consider 5/15 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I like to play a scout/consular 8/12 with attributes heavily invested in wisdom and charisma. Due to starting as a Soldier, it has a higher AB, VP, and more feats than the other starter classes. If you do go Soldier 7 Guardian 13, then you get 14 feats, and one Power Attack level for free. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Scouts have a faster take off than Soldiers 1, so by implication a low level Scout misses out on less than a low level Soldier, also the "philosophy" of the soldier doesn't match the pure force using consular very well. Plus, scoundrels don't get nearly as many feats to improve melee combat. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In fact, Carth starts with a literally impossible collection of feats based on the Soldier class. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Nov 20, 2021 · Star Wars: Knights of the Old Republic is known for being a very complete game with tons of Skills and Feats that players can unlock as they progress through the story. It comes with good skills (including Repair which is important for HK-47), decent HP, and a good looking starting outfit. If you want to dual-wield lightsabers or use a double-bladed lightsaber, take the Two-Weapon Fighting feat to the max level. Scout gets 'five' feats if you count Implant and discount Uncanny Dodge - except that is a trap. We know the following feats attributed to Revan: A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Mar 18, 2013 · Scout/Guardian I start as a Scout: STR: 15 + 3 DEX: 14 + 2 CON: 12 INT: 12 WIS: 13 CHA: 11 This gets me a decent balance of skills, feats, and force powers, while I focus on melee combat. I prefer the Scout/Jedi Guardian combination for the listed reasons, but there are some good reasons to pick Soldier. I go Power Strike vice Flurry (my personal favorite) to save myself a feat. Everything's new. Jun 17, 2022 · New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. A mild nitpick: The Implant feats are, in fact, not free. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Aug 10, 2013 · If you play as the Soldier you will have 8 feats by the time you're a Jedi. Then consular gets 2 feats per 5 levels, leaving you with 11 total feats. Scout and Soldier both have the same total feats through 5 levels (where most builds cut the first class off) when you consider all the free feats they get and that the best headgear for guardians requires Comparing lvl 4 Scout vs level 4 Soldier, Scout gets better saves (4 in reflex and will vs the Soldier's 1 in each), equal feats due to the free implant feats, and the two most useful Main Character required skills (repair and comp use) for sidequests and only loses out on 8 hit points, and a +1 to hit that both become essentially irrelevant by Sep 22, 2022 · The Scoundrel is the Han Solo of KOTOR, offering a skill-focused package that is the safest shooting from range. In terms of feats, I think I read that a level 5 soldier gets one more feat than a level 5 scout (which is usually where I start holding levels before I become a Jedi). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I really like the Scout in Kotor 1 because it gets implants through leveling without having to spend feats on it. Should be enough to pick up toughness 2, one of the flurry/critstrike/power attack, and one of twf or dueling. Soldier 20 gains 18 feats (Carth, Canderous). It lets you pick up 3 feats from the second tier of feats while on Taris, and you'll get your fourth one from Consular 1. Scout 2/Guardian 18 gains 11 feats. = 1 + [INT/2] INT = intelligence modifier. A 5/15 gives me 13 feats. The game developers artifically increased his early capabilities, because the main character may need to lean on Carth until more companions are available. Soldier gets four feats over four levels. As I said, if you are going to be a hitty-boi, you just need 8 powers. Finally, if the first main hand attack is a critical hit, the target is knocked back unless they make a Fortitude save at a DC of the attacking character's level + twice the attacking character's Dexterity modifier. Guardian A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Ultimately, your playstyle will determine what works best for you, i personally see it as pointless to level up soldier or whatever to level 4 and stick it there until you become a jedi, those are probably the min-max types, i just my own way, i tend to go with the scout/sentinel route, i am not into min-max'ing, it just ruins the fun for me. Edit: you get a feat every level as soldier. That's only three feats though. Technically, 2-handed is better. if a critical hit would normally double damage, it would triple damage when Power Blast was used). Power Attack reliably does more damage than Flurry throughout the game, unless you have either the Sneak Attack feats from Scoundrel, or near-maximum Strength (38+) and Weapon Specialisation Lightsabre. One of the reasons defence in KOTOR is unimportant. 2 Jedi Sentinel; 1. I've tried this build with a Scoundral/Critical Strike and the Taris is too hard to make it fun. I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. Not sure that's worth it though. In addition, he has levels 1 and 2 researched for Two-Handed Fighting and Blaster Pistol Proficiency. They get the best Bonus feats in the game though, including Sneak Attack (NINE levels of it, if you were a level 17 Scoundrel), which can make the Scoundrel a very competitive damage dealer; and also Scoundrel's luck, which is designed to offset the Scoundrel's low VP with extra Defense. Jolee for healing and valor makes things a million times easier if you go dark side but it will work with and against anything so long as you have just enough wis/char to make horror work and breach/kill/plague work against malak by the end. If it is your first time Guardian is a good bet for the feats and health points, plus force jump looks cool. Scouts are soldiers with more defense, the best skills (Repair and Computer Use), but lower health Jun 9, 2020 · KOTOR Best Class – What to Pick? Soldier For those of you who like to shoot first ask later, the Soldier is the class for you. 2. Feats are one of the most impactful and directly fun parts of the game. Proficient in a fight, the Soldier has high health and high attack, perfect for cutting your enemies down. S/C can have high repair, Comp. Reason for going LS: the ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a total of +6. I'd pick one or two of the attack option feats (Critical Strike, Flurry, or Power Attack) as well as what I said. Consular 20 gains 25 powers (Jolee). Revan. -Feats-At creation the Soldiers gets the following 9 feats, they are: This basically frees up all feats at character creation. . But be aware, like I said, you will often be constrained in your feat selections by your character level. And I believe there are already multiple threads with the same question, which could have cited sources for the stats and feats you are looking for. Because of how much better they are,I have quite a few Dark Side powers like Force Choke,Lightning and Insanity. Jan 12, 2006 · Any who copy it will be prosicuted o the full extent of the law All statistics and information were derived from the PC version of Star Wars: Knights of the Old Republic; published by Lucas Arts, developed by BioWare. v 1. Two weapon fighting is best since you have naturally high attack modifiers to compensate for the debuff. -Feats-At creation the Soldiers gets the following 9 feats, they are: Nov 20, 2021 · Star Wars: Knights of the Old Republic is known for being a very complete game with tons of Skills and Feats that players can unlock as they progress through the story. The Soldier-Consular has the advantage of being able to work well in both combat and the Force. STR - 12, DEX - 12, CON - 10, INT - 14, WIS - 15, CHA - 14 Revan's stats would be all 20, he would have every feat, and all the skills at 100 A post… If you really wanted to use Jedi levels as a benchmark: Level 12 gives the Master level of the class exclusive feat (Jump, Immunity, Focus). Switching classes is pretty flexible for a Soldier/Guardian it is just a matter of trading feats for force powers. You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Your feat suggestions are good though. Class isn't too important. Scoundrels are relatively feat-starved, so the one build that fulfills your conditions is an LS Half-Caster that does have a good base-line CHA. Want a scoundrel that starts with flurry instead of critical strike? Want a soldier that trades heavy and medium armor for 2 different feats right out of the gate? It's a good way to free up your build from the normal locked in feats of starting classes in a way that is not OP. Lots of feats and the highest inherent Base Attack Bonus (BAB) and Vitality points (VP/HP), with few skills. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Soldier 8/ Guardian 12 for k1 And either Sentinel/Guardian -> Weaponmaster/Marauder. I personally prefer Dueling, as you get bonuses to your attack AND defense with it, and if you’re going with a Soldier/Guardian build, you won’t need the extra lightsaber to one-shot literally everything in the game (and yes, I mean literally everything), as long Star Wars KotOR: I’m a level 3 Scout and I’m about to finish Taris and become a Jedi. Implants: Advanced Alacrity (5 DEX) - Yavin 5th Gordulan Reaction Sys (4 DEX) - Mika's shop Korriban Cyber Reaction System (3 Dex) - Merchant Eli 1st Zone Kashykk Advanced Sensory (2 DEX, AWR)- Yavin Note: I would not recommend the CON implants. Unlike KOTOR II, where your character can pwn at everything, you can't really be a master at both combat and the force in this one, but Soldier/Consular gets really close to it, certainly closer than a Scout/Sentinel (I really hate it when people say that Sentinel is the balance between Guardian and Consular, it really just takes the worst Scout is my favorite starting class, too, for all the reasons you listed. Overview Force powers are gained based on jedi class. Sep 22, 2013 · Soldiers class skills are Demolitions, Awareness and Treat Injury. Force powers This page details the force powers that are worth investment. For a more in-depth read, see StrategyWiki's article on force powers. In combat, the Scoundrel makes up for its low Vitality and limited Feats with how Force Wave actually is more efficient for similar power to Force Storm in KotOR I You only need one to two offensive powers, and the other key parts (Master Speed, buffing, healing) have their alignment equivalents Only Soldier and Scoundrel have meh saves compared to Jedi Scout gives the Implant feats for free up to level 8 A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Yes, I have done it. Level 3 gives you a feat, but since Improved feats require level 4 at the very least, you are forced to pick a non A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Here are my ideas for a LS consular build. 1 Jedi. Developed by BioWare in 2005, one of the titans of modern RPG titles, Kotor takes place 4,000 years before the events of the Star Wars films, during a time when the Sith plagued the galaxy Feats are gained based on class levels. On the strategy wiki, it lists how many feats different classes get per level. Feats and effects mod is restricted to maximum Defense bonus 10 and the sum of Armor and Max Dexterity Bonus is always 9, so maximum Defense bonus 19 can be granted with any armor (although the Force powers required to maximize feats and effects are restricted by armor, so they'd need to be used Continuing the tradition of KOTOR I, Canderous comes with stats suitable for melee combat and feats mostly for ranged combat. Despite being released in You get an extra feat (compared to 4, and 2 more for holding at lower levels) which is enough to get every damage and implant feat + 2 toughness and 1 leftover for an extra toughness or 1 conditioning feat and still leaves 15 levels for Jedi related bonuses. for skills go scout-consular or scout-sentinal. Implants in KOTOR aren't as effective as KOTOR II. I do not advocate for anything. Every feat and power is important to the build, and changing the leveling path would remove critical feats and powers, or lower the optimization of the build's stats. So that's 5 feats. Still easy enough to beat the game on highest difficulty. Feats though, being passive, the more the merrier. for all skills and little feats go scoundrel-sentinel. use, persuade,and treat injury. Toughness feat for Jedi Guardians grants Vitality and damage reduction, enhancing durability. Spoilers below. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Soldier-Guardian is easily the strongest pure fighter you can get with the class combinations, and it's going to net you the most Feats. Despite being released in Jan 9, 2023 · Star Wars: Knights of the Old Republic (or KOTOR if you don't want to say the long title) is widely regarded as the best Star Wars game for very good reason. Many many spoilers. A soldier with an intelligence of 10 Will have 4 skill points at creation, and will gain 1 skill points per Lv. Contents. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* high strength, medium wis/char and 8-10 all the rest, using force til its gone then dual wielding sabers is probably my most played build. 3 "You Underestimate The Power of The Dark Side" -Darth Vader How Right you are Vader. You can clear the game in a multitude of ways. Skill Points at Lv. They gave good Fortitude, but otherwise poor saves. For me, the Soldier is pretty straight forward to grasp. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine. Oh, and the Conditioning feats to boost your saves. Also take Lightsaber Focus and Lightsaber Specialization. if I master two-weapon fighting, power attack, lightsaber specilazation, and one level in toughness that leaves me with 5 feats, or 6 if I go 7/13. You sacrifice a small amount “to hit” even with it mastered, but it is a really good feat. 3 Jedi Consular; 2 Soldier; 3 Scout; 4 Actually, the Soldier starts with more Feats as inherent class Feats, and while the Scout gets a lot of free Feats, the Soldier receives a Feat every single level-up. Scout 2/Consular 18 gains 9 feats. Jedi Sentinel to level 12 for the Immunity to Critical Hits and Immunity to Mind-Affecting Powers (not going to spoil it for you, but these have a big impact later). Version 1. Sentinel has immunity to most stun attack which is great and has the most skill points to bank into persuade, treat Injury, and Computer Use (these 3 skills along with repair are the most important). Take Sentinel for skills, guardian if you want a couple more feats (including getting two armor feats for free) for k2 Scout to level 8, because you get high-quality, free Feats (Implants Lvl 3, Flurry Lvl 1). It's character-driven, with a focus on allowing gamers to create and A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This build optimizes the number of feats, force powers, vitality, force points, defense, and offensive capabilities of the guardian class. Developed by BioWare in 2005, one of the titans of modern RPG titles, Kotor takes place 4,000 years before the events of the Star Wars films, during a time when the Sith plagued the galaxy May 22, 2022 · The Scout is the most balanced build for Star Wars: Knights of the Old Republic. Scouts are Soldiers with less HP and BAB. Pick one between Critical Strike, Flurry, and Power Attack, and increase it to max level. Jan 25, 2021 · Besides role-play reasons, LS have various bonuses over DS in KOTOR 1 that make them better over their DS counterparts: LS Jedis get a lot more Force Points from bonuses to Wisdom, landing force powers is easier (very good for exploiting sneak attacks, which are offered by scoundrels) and buffs are cheaper to cast For feats go soldier-guardian. g. However, you need up to Jedi level 14 if you include learning the basic lightsaber forms and Force Channel. I know what attributes I want but am having trouble with feats. It looks like the soldier gets to pick 1 new feat per level up, if I'm reading that table correctly. zzofs nwqastjz cpz jik atkknha meib szjrp rltbkp waesp vnvd